﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

namespace Nirvana
{
    /// <summary>
    /// 隐藏所有不需要的属性设置
    /// </summary>
    [CustomEditor(typeof(UIBlockPolygon),true)]
    public sealed class UIBlockPolygonEditor: Editor
    {
        public override void OnInspectorGUI()
        {
           
        }
    }
}

